Sites should be operational right now and everything should work fine right now. Sorry Im not sure if Im asking correct but I want to remove the borders for retroarch games. We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. The cause of the intrusion has been found and isolated. ![]() This project exists because Continue reading Server incident resolved Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. ![]() If you’d like to learn more about upcoming releases, please consult our roadmap here. This mod does the following: Reduce/eliminate texture LOD (Level of Detail) Increase draw distances, less pop-in of mappieces and objects Draw some mappieces that were inside the level files but never rendered ingame This mod takes Continue reading RetroArch 1.16.0 release It did not take any development resources away. Continue reading Dark Souls 2: Scholar of the First Sin – InfiniDetail mod It does not seek to alterthe game’s look, it does not add additional lighting, it does not remove spot lights orremove baked shadows. This mod does the following: This mod takes a conservative and disciplined approach. There are 850 pngs in total and each one has an associated cfg file to enable them to work in retroarch. Below is a link to download them from mega. ![]() It did not take any development resources away. I found a complete set of Super Gameboy borders at vgmuseum and have used some batch tools/scripts to create overlays for use with retroarch. To stretch a gamescreen with top and bottom bars, set a negative value for custom_viewport_y to raise the top of the gamescreen, and for an amount that you raise the top of screen, increase the value for custom_viewport_height by twice that.This was a fun research sideproject. The Archive Page for RetroArch Builds This collection includes a preconfigured RetroArch frontend, along with Libretro cores ported from various populator emulators of various computer, arcade, and console systems including an all-in-one package and USB portable installation with every game catalogued on Wikipedia, for every system in every language in that genre. The one above is set for a standard 4/3 display frame in a 1080p window. Everything I search says I need to add 'disableoverscan1' to the config. Some games though like Wave Racer 64 and 007 Goldeneye will have black borders on the top and bottom. Incidentally, when playing SNES games using lr-snes9x-next I also can see small borders (image 6, slightly difficult to see because of artefacts in the photo but most visible at the top of screen). The original game that started out the Mario Kart franchise, Super Mario Kart, has seen its fair share of romhacks throughout the years. On some games in N64 like Mario Kart 64, the image will be fine and run top to bottom with just the black borders on the side since its still 4:3. The below line is requires, so all other settings will be at the retroarch defaults #include "/opt/retropie/configs/all/retroarch.cfg" Right now, with the exception of video smoothing being set to true, the retroarch.cfg file is set to default for all settings. Must use this to allow for pixel-level precision video_scale_integer = "false" Buttons should be responsive to touch/mouse clicks, but was intended to be used as an decorative/cosmetic overlay/border. Full HD 1920x1080 Resolution, 16:9 Screen Ratio. ![]() Must use this to allow custom aspect ratios aspect_ratio_index = 22 Created this idea, of an hybrid animated control with a Classic Playstation 1 console style. RetroAchievements is an option available in those emulators that use RetroArch and awards you with achievements as you progress within a game. Location of the upper left pixel of the gamescreen custom_viewport_x = 240 That should be the default behavior, but if it's not for some reason, go to settings > video > scaling and set aspect ratio to 'core provided' and integer scaling OFF. Screen dimensions video_fullscreen_x = 1920ĭimensions of the gamescreen custom_viewport_width = 1440 Here's an example of what it might look like: The benefit of Libretro emulators is that, on a game-by-game basis, you can configure the exact positioning and dimensions of any game, so you could experiment with different settings.Ĭreate a file called ".cfg" in the same folder as the rom for example: I'm not sure if the original hardware would then change its output signal to fill TV sets, but emulators certainly don't. This means the game itself was programmed to use these narrower dimensions. For example, "Castlevania: Symphony of the Night" on PSX also has narrow black borders at the top/bottom of the play screen. Overlays allow to add visual effects to an emulated game, it allows to simulate CRT screens or to add on the sides of the game an image that can be related to the console type, or in relation to the game itself. You'll find this issue on a lot of different systems.
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